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Combine guns and vampire powers in Bloodhunt, a new battle royale game set in the Vampire: The Masquerade universe | PC Gamer - reeddrempan1965

Combine guns and vampire powers in Bloodhunt, a revolutionary battle royale game curing in the Vampire: The Masquerade universe

Some vampires
(Image cite: Sharkmob)

If you've ever wished battle royale games were a little more supernatural, Bloodhunt might be the resolve to your brunet prayers. Information technology's kick in the Vampire: The Masquerade tabletop RPG universe, which means it features a current gothic setting (therein sheath, the city of Prague) and various breeds of bloodsucker. There are still weapons in it—the usual selection of shotguns, assault rifles, and so on that you'd await from a typical battle royale gimpy—but the exciting thing about Bloodhunt is being able to use vampiric powers too.

I got a savour of these during a playtest as a penis of the Nosferatu tribe. These chilling-lookin' vamps are ostracised by the quietus of their kind, and are bad at hiding their vampirism from world because they spirit like monsters. The class I decided to play as, the Saboteur, is assembled for stealth—which is ideal, because I basically approach conflict royale games like stealth games. I prefer sneaking around happening my own and avoiding people, then pull my guns forbidden when the playing period space has shrunk to the point where hiding is no longer practical.

(Image credit: Sharkmob)

The Diversionist is great because crouching turns you partially invisible. Your character model goes transparent—a similar effect to the stealth camo in the Metal Gear games—which makes you harder to spot in the cluttered, elaborated alleys and rooftops of Prague. You're even visible, and I'm sure seasoned players will get frustratingly good at detection these shimmering outlines. But if you stay still, information technology's pretty effective camouflage. And because sprinting cancels the essence, you're encouraged to move slowly and methodically to stay hidden.

Prague looks cracking, with a amalgamate of modern and existent buildings qualification for an interesting urban landscape. I especially alike the seedy backstreets that are lit by fluorescent Ne signs advertising strip clubs and dearest hotels. It's wispy and atmospheric and precisely the kind of place you'd expect to find a load of vampires trying to murder each other. IT's besides an useful setting in terms of map design, with narrow, tangle-similar alleys to skulk set and rooftops to scamper across. A densely packed urban setting, without any really big open spaces, works surprisingly well for a battle royale gamy.

A densely packed urbanised background, without any really full-size open spaces, works surprisingly well for a engagement royale game.

Atomic number 3 my Nosferatu and I crouch and sneak along a rooftop, I run into other, little cowardly vampires leaping from building to building, exchanging gunfire. Occasionally other players will run past me, a a couple of feet away, not realising I'm there incomplete-out of sight. IT's a cool feeling. I also have an power on a cooldown timer that turns me completely invisible for a couple of seconds, in a gasp of smoke, and propels Maine forward at speed. This is great for ejecting myself from vulnerable situations, or for fashioning a nimble fly the coop if someone spots me and starts shooting at me.

Getting roughly the city is fun as well. You can climb any surface, letting you easily (and quickly) transition from street rase to the rooftops. Sometimes I bend in those narrowing alleys to avoid the chaos, occasionally creeping upwards to keep tabs along where people are and where the firefights are breaking out. The play space is, naturally, constantly shrinkage. But there's a bully braid: the shape of it is random. This means you ne'er quite know which parts of City of London are leaving to be cut hit as you're pushed towards the concentrate of the map.

(Image credit: Sharkmob)

When it was shootin' time, I of necessity got my ass kicked. But arsenic a solo battle royale player, the Saboteur's magic stealth powers—and the verticality of the urban center—made for a satisfying couple of matches. But to mix things up, I decided to take a much aggressive stance in a later match. This time I play as a member of the Brujah kin, who bear a reputation as merciless warriors and hold an affinity for war in their blood. Their best ability is a super-jump that lets you leap for long distances, which made navigating the rooftops of Praha a picnic.

Performin Bloodhunt equally a straight shooter, I don't enjoy IT quite a Eastern Samoa much—but that's likely down to personal taste. However, the combination of third-person shooting and those freaky lamia powers is an fun one. The mettlesome has a very different, much more chaotic energy than a deal of struggle royales. I Don't lastly overnight as a Brujah, though. I was a lot more comfortable as a Nosferatu, slinking direct the shadows, retention out of injury's manner. But it's encouraging to discove different play styles catered for by its vampiric class organisation.

Bloodhunt is lay out for release on PC later this year, and will be free to meet. If you wish a taste of its fast-paced, bloodthirsty lead on the battle royale music genre, a closed alpha will be taking place on July 2. You give the axe visit the official web site for a chance to take part. Developer Sharkmob—a newly studio made up of former Abdominal aortic aneurysm developers—has also secure that the game will feature "no pay-to-gain or similar mechanism" and that IT's beingness made with a "player focused wi." A reassuring sentiment, and I care what I've seen of the game so furthest.

Andy Kelly

If it's set in space, Andy will probably write of it. Helium loves sci-fi, adventure games, fetching screenshots, Twin Peaks, Weird sims, Alien: Isolation, and anything with a salutary story.

Source: https://www.pcgamer.com/combine-guns-and-vampire-powers-in-bloodhunt-a-new-battle-royale-game-set-in-the-vampire-the-masquerade-universe/

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